Sort of, but you'll have to build the rig yourself. Feed the point deformed geo and the original with the mask into a point wrangle/point vop and use a lerp function or mix node with the mask controlling the blend between the two input's position values.
jsmack Sort of, but you'll have to build the rig yourself. Feed the point deformed geo and the original with the mask into a point wrangle/point vop and use a lerp function or mix node with the mask controlling the blend between the two input's position values.