FUNNYPAW
Oct. 29, 2020 23:33:13
I was using the hoodini engine v2 for the ue4, but I had two problems so I posted it.
1. For Static mesh, the material link operates normally in ue4. However, on the Landscape, the material link is not operating normally.
2. The LOD is produced in houdini and applied to ue4, but the camera distance lod_screensize is not working normally.
Please confirm.
dpernuit
Nov. 9, 2020 12:34:42
Hi.
#1 yes, we're already aware of that issue with landscape material, expect a fix for it shortly.
#2 What do you mean by “not working normally” ?
Are you setting the lod_Screensize value via an “unreal_uproperty” attribute?
tricecold
Nov. 18, 2020 17:39:10
dpernuit
Hi.
#1 yes, we're already aware of that issue with landscape material, expect a fix for it shortly.
#2 What do you mean by “not working normally” ?
Are you setting the lod_Screensize value via an “unreal_uproperty” attribute?
can you elaborate on that one.
If I am object instancing Unreal objects, do I put this in to detail attribute on points. ( tried this didn`t work attached image , maybe i misintrepret the docs)