Has anyone used the Volume texture ROP (Labs ROP Volume Texture) for outputting 2d sprite sheets for use in Unreal?
I'm trying to create animated 2D texture cards of clouds using a Procedural Smoke SOP.
For one thing even at the simplest settings of 1 slice 1 image per line and 512x512 resolution Houdini hangs on render.
What are some suggested settings for what I am trying to accomplish?
Any feedback appreciated!
Volume Texture ROP settings917 1 0
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