Volume Texture ROP settings

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art3mis
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326 posts
Joined: June 2016
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Has anyone used the Volume texture ROP (Labs ROP Volume Texture) for outputting 2d sprite sheets for use in Unreal?
I'm trying to create animated 2D texture cards of clouds using a Procedural Smoke SOP.

For one thing even at the simplest settings of 1 slice 1 image per line and 512x512 resolution Houdini hangs on render.

What are some suggested settings for what I am trying to accomplish?

Any feedback appreciated!

Attachments:
VolumeTextureROP.JPG (75.6 KB)

Elliot Stronge
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Joined: Feb. 2016
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I encountered the same problem as you and the only fix I can find is to not change the output picture field from it's default setting. Renaming the node works but so far changing anything in that field causes Houdini to hang without ever returning.
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