Hey everyone!
I'm having an environment tool that manages a lot of data (heightfield generation, splatmap generation, terrain scatter), along with secondary tools that override params inside the environment tool.
I've noticed that with heightfield scatter (all using unity_instance attrib), the point data gets messy/wrong on overrides.
Is there a good practice for cleaning cached tool data in Unity ?
What I've tried so far to no effect is:
- Rebuild/Recook on all tools
- Deleting the tool outputs and rebuilding/recooking
- Having switches in the tool that swap between null and the actual tool output
- Using multiple versions of the HEngine - 18.0532, 18.5.388
What works:
-using “Reset all” and rehooking all data - but this is not a valid approach for production.
Have a good day!
Ilia