Any pyro experts? I have a Smoke Trail sim I'm happy with but can't seem to get it to collide with my ground (extruded grid converted to vdb). Based on the attached can anyone suggest what might be wrong with my collision workflow? I'm simply merging the vdb ground plane into the 2nd input of my Pyro Solver.
Hi art3mis, have you tried to set “initialize” in your volumesource to “collision”? Also, try to use the “static object” node, with the “proxy volume” parm set to your vdb.