Automatic (batch) FBX export?

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Hello all!

I'm building an offline world generator for a game project. I generate my world in chunks inside a SOP network and store it into a repository for later streaming.

This works great for .obj using the “File” node that saves every chunk as a seperate file in a foreach-loop, but when switching to the .fbx exporter node there is no feature like this available.

Is there a way to export multiple pieces of geometry as seperate .fbx files?

Thanks!

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currentExporter.png (77.4 KB)

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I think the recommended workflow is to use PDG to do this.
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