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Full Version: Is there a way to use Mask by Feature to drive UE4 textures?
Root » Houdini Engine for Unreal » Is there a way to use Mask by Feature to drive UE4 textures?
decksounds
I think this would be really useful on one of my HDA's, is there any way to pull this off?

Thanks!
hektor
Do you mean in the landscape?
decksounds
I actually meant the new sop node… sorry, I should have specified.
hektor
You should be able to save it as a vertex color on your model and read that information in your shader. By exporting your model to FBX or bringing it in via HoudiniEngine.

decksounds
Thanks, going to give this a try!
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