jtk700cln
Nov. 22, 2020 21:48:46
Hey folks,
trying to get a heightfield map, exported as an exr, to work as a texture on a grid in solaris.
Im trying to get it to show up correctly with both the viewport first, and then karma second, but I am not having much success.
Anybody have any experience with this? Attached the scene file and the exr texture. As far as I know there is nothing wrong with the texture itself, and the grid has uvs.
Thanks!!
Soothsayer
Nov. 23, 2020 03:26:54
I see no hip file.
Did you attach a shader (to the correct location)?
jtk700cln
Nov. 23, 2020 08:48:43
Hmm, I thought I attached the files….
sorry about that
jtk700cln
Nov. 23, 2020 08:54:51
And apparently the texture was too large so im uploading it again at 1k.
Soothsayer
Nov. 23, 2020 09:27:50
I'm not sure. Your texture is all black (intentional?) but apart from that I think something is odd with UVs (you don't have any). If you import it from a sopcreate, after applying UVs, it works. Otherwise it looks like every poly has its own set of uvs.
jtk700cln
Nov. 23, 2020 11:53:15
Thanks Soothsayer. I fixed the map and now it is working!!!! Amazing
Something else is happening though which is quite strange. When I switch from the lops context to the sops context, it automatically changes my scene to non-commercial. Is this a bug of some kind?
mtucker
Nov. 23, 2020 17:09:39
I suspect you just need to download a new build of Houdini:
https://www.sidefx.com/forum/topic/76640/ [
www.sidefx.com]
jtk700cln
Nov. 24, 2020 08:18:28
Thank you, downloading a new build now.