Hello, I've been working on an RBD simulation on an animated human object, but I'm having a problem blending between the animating geometry and the active simulation. Since it did not work in a SOP Solver, I tried using a Solver outside of the DOP in order to manually update the @deforming and @active attributes. However, that did not work either. I'm wondering if there was an issue in the way I was packing the geometry, or maybe in the way I was assigning the attributes. I would really appreciate your help. Thank you!
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