so i've been trying to make myself easy HDA asset that could transfer the texture from one UV to another. So ‘'maps baker’' node does wonders and it's exactly what I was looking for.
Now the problem appears when I try to run this as HDA in C4D. When I click to Render the texture it does nothing and saves no texture in specified path, the HDA works tho, because it spits out the “LQ model”. Is it because the baking is happening in mantra and the houdini engine can't run it or it's something else?