I'd generally advise against using concave shapes where possible - for a case like this you'll probably get much better results from using either VDB to Spheres or Convex Decomposition to generate proxy collision shapes.
cwhite I'd generally advise against using concave shapes where possible - for a case like this you'll probably get much better results from using either VDB to Spheres or Convex Decomposition to generate proxy collision shapes.
Yeah, it's indeed much faster with a relatively resonable convex !