Any tips on RBD concave ?

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Starting with some coffee beans drop scene, when changing convex hull to concave, CPU cost flying up to ceiling, and houdini crashed

I thought it might be too brual force to bullet 500 coffee beans, but it's houdini right? There must be something I missed.
Edited by Jimmy_Fan - Dec. 4, 2020 11:10:50

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I'd generally advise against using concave shapes where possible - for a case like this you'll probably get much better results from using either VDB to Spheres or Convex Decomposition to generate proxy collision shapes.
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you're not seriously simming the beans with the actual ‘crack’ down the middle, are you ?

surely it's basically a half capsule.
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cwhite
I'd generally advise against using concave shapes where possible - for a case like this you'll probably get much better results from using either VDB to Spheres or Convex Decomposition to generate proxy collision shapes.

Yeah, it's indeed much faster with a relatively resonable convex !
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vusta
you're not seriously simming the beans with the actual ‘crack’ down the middle, are you ?

surely it's basically a half capsule.
Brilliant!
I used to generate 500 beans at a time with copy to point, did you meand to bullet beans within frame? I'll definately try that ! thx !
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