Has anyone successfully setup a pyro render with ProRender 2.0 ? I have tried new and old workflows and new Sparse, but in both cases I end up with something that look mostly white. I can see hints of yellow flame colors here and there, but mostly white.
I've tried Houdinis old pyro shader and new pyro shader, and RPR Volume shader, nothing seems to make any difference. (also yes I put it in legacy mode or I didnt get any volumes at all).
I know the AMD guys are looking here in the forum, so if you see this and it's not broken, would it be possible for you guys to do a small guide or tutorial ?