I have a couple of object-level geometry nodes in a specific hierarchy, which is lost when I cook the HDA inside Unity - all I have is a root object and everything else is flattened out(well, unless if I create objects with either copy to points or by using the unity_instance attribute - but in this case, I'm trying to export a puzzle basically, pretty much each part is unique with different scripts attached to them so this is not an option). Am I missing an obvious checkbox somewhere, or is this straight-up not supported? Exporting it manually as FBX works perfectly - but then I would have to basically set everything up again from scratch.
Edit: also if a node has multiple children it is duplicated for each when cooked in Unity - and since the hierarchy is gone I have no idea why it's even here at all, these are mostly just nulls used for organization purposes(so they are just empty gameobjects inside Unity).
I'm on Houdini 18.0.499 and Unity 2019.4.5f1