Issue With Contraint when trying to make an Suv Collide

   997   0   0
User Avatar
3 posts
Joined: April 2017
Hi guys happy holidays. To keep this short. I’m working on my first vehicle collision. I have an SUV model that I would like to fall head first on a ground plane to cause a collision. Unfortunately in my connect adjacent pieces node when I adjust the search radius for the constraints the truck will either fall to the ground plane but will also have some crazy weird artifacts. If I adjust it a bit higher the truck seems to be constrained on the rotor of the truck and would start colliding in mid-air, it basically dangles without falling to the ground plane. More than likely, I’m sure I’m doing something wrong, but just in case I wanted to see what you guys have to say..because at the moment I’m stumped. Thx for your time.
Below you will find some screenshots of what I’m talking about, and a link to watch a two second flip book.

The.hip file is extremely large coming in at 84mb. I can post that if anyone asks. The truck model unfortunately i can't post with the .hip file. I don't have permission to share it. Just in case anyone asks. Thx for you help.

Here is a link to watch the issue []
Edited by Arkahtek - Dec. 30, 2020 22:54:11

Screen Shot 2020-12-29 at 10.53.07 PM.png (3.9 MB)
Screen Shot 2020-12-29 at 10.56.15 PM.png (1.9 MB)

  • Quick Links