Basic Liquid Rendering Issue - Flickering specular

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Im working on an animation, and Im using a basic liquid shader to shade my ice. Im getting a bright specular highlight that looks like a firefly from a sun light in my scene, and I can't find the right combination of render settings to eliminate it. Any render settings or shader tips that might help me resolve the problem?
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flicker_03.png (2.8 MB)

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