Yeah sounds like you're pushing the limits of your hardware, and frankly OSX isn't as well supported for Houdini as Windows and Linux are (I'm on a Macbook too, it's an unfortunate situation that Apple only support a fairly old version of OpenGL, and it would take a substantial effort to port Houdini to Metal for what I assume is a very small user base).
At any rate, middle mouse button click on the rasterise node, keep an eye on the total voxel count. As a broad rule of thumb I aim for a million voxels for day to day stuff, and know I'm pushing my luck if I get above 5 or 10 million voxels. Remember that the numbers scale up rapidly even with tiny changes to the voxel count, so stepping from 0.005 to 0.003 might jump from 5 million to 50 million, and crash your machine.
Also keep in mind that the display quality settings are there to try and avoid these kind of crashes.

If you know the voxel density is working, you can put the viewport back into low quaity mode, and let the renderer deal with the full final quality volume.