I've just finished my first procedural building generator in Houdini and it's turned out great. I'd like to copy instances of the building (with variations) several times in a scene. This is not a problem. However, I'd like to export each building as a separate obj. file. In addition to this, the building has several parts that are different materials. I'd also like to export each of these individually as well (or somehow keep them separate when I import to Blender). How can I achieve this? I'm a little lost but that's why I'm asking you guys!
I can attach the .hip but it's very messy considering I've just started.
How to export multiple instances of the same object?
1732 2 0- Alex Christopher
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- jsmack
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The alembic format is most convenient for exporting a scene with multiple objects that have individual components.
The scene can be further broken up beyond the objects in it by using attributes to partition the geometry in each object, or a path attribute can completely overwrite the hierarchy by specifying it directly.
When importing the alembic into blender, the hierarchy will be visible in the scene graph tree.
The scene can be further broken up beyond the objects in it by using attributes to partition the geometry in each object, or a path attribute can completely overwrite the hierarchy by specifying it directly.
When importing the alembic into blender, the hierarchy will be visible in the scene graph tree.
- Alex Christopher
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- 9 posts
- Joined: Aug. 2013
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