i have a basic terrain that's 2048x2048 and a heightfield_output. if i just export the texture pressing the SAVE TO DISK button in the heightfield output, it actually saves out a 1024x1024 image which isn't correct. If i go and manually set the resolution to 2048x2048 in the heightfield output and press the save button again, it saves out a 2048 texture but it's broken. it's exporting only 1920x1080 of data and the rest of the image is blank.
I asked customer support this and they said yup they're reproducing it as well and so they filed a bug.
ok.... well what about if i chop the terrain up into chunks smaller than that 1920x1080 res cap? nope that doesn't fix it either because it'll just be exporting the same empty data to those multitudes of files.
So... i went from houdini ver 18.5 down to 18.0, thinking that'd solve it but nope! So i tried 17.5 and that's broken there too! So what in the world am I doing wrong? How are you folks exporting terrain larger than 1024 because all my attempts are failing...?
and yes this is a licensed houdini core i'm running.
thanks in advance!
-seneca