I hope this board is the right place to suggest something.
Currently FBX node does not support L-handed Z up axis system.
For better transition between Houdini and UE4, this node should support L handed Z up axis.
I know that we can use Houdini engine, but we still need FBX files a lot!
My small suggestion for Houdini with UE4 (About FBX ROP)
939 0 0- Escatra
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