Hullo--
This is an edit from earlier--
Using Engine I was able to import a particle cache into Maya just fine. Scale and color came through and were easily applied in Arnold. However, I need to recache the particles as a Maya nParticle cache to hand it off to someone else not using Houdini Engine. I can get it to cache the general position/lifespan, but it doesn't appear that any color/scale(radiusPP)/alpha(/transparency) information is in the re-cache. How can I make sure those attributes make it through to the nParticles cache?
Thanks!
Recaching Houdini (Engine) particles in Maya and getting attributes to carry over
2293 1 1- bentway23
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- bentway23
- Member
- 100 posts
- Joined: April 2014
- Offline
Alrighty, I think I've found it, in case anyone else has this issue: When you create the new nParticles to attach the cache to you must first create the PP attributes. Then when you attach the (pre-existing) nCache it appears to read them in automatically. (I saw this on a separate thread, it just took a little toying about before I could make it happen in my own life.)
Just hoping to be of service, because knowing is half the battle.
Just hoping to be of service, because knowing is half the battle.
Edited by bentway23 - Feb. 2, 2021 11:24:39
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