Hey guys! A new question here. I thought it was an obvious solution, but that seems to be the first and most common mistake to make with houdini haha.
Never theless. What I'm doing is this. I've got this popnet doing what I want so far. It's creating a line of particles like so
However the result I'd like is
With the lowest point being at 0 on the 'Y' 1, at the highets.
I THOUGHT. putting a clamp on my curle noise in my vop would work, but that only lessoned the velocity at which the particles travel. (which makes sense in hindsite)
After that I thought I might try putting a clamp on the position.
However, that just kept my simulation from even moving. Because I guess that means it's clamping the position in all axis'. So I'm a bit stuck. Does anyone have a solution for this?
Controlling my pop net via Vops233 2 0
You need to pipe something into that clamp. It's going to be abrupt though.
I'd probably do some kind of blending or reducing of v, pos, or force as it approaches the limits.
Sorry! i would have responded to this much sooner. There was a CRAZY storm here in Texas and a lot of us were without water and power (including myself) but i'm back now
How would you go about reducing the velocity as it reduces the limits? and would you only reduce it in the y? I never ended up getting the clamp to work unfortunately.
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