Never theless. What I'm doing is this. I've got this popnet doing what I want so far. It's creating a line of particles like so

However the result I'd like is

With the lowest point being at 0 on the 'Y' 1, at the highets.
I THOUGHT. putting a clamp on my curle noise in my vop would work, but that only lessoned the velocity at which the particles travel. (which makes sense in hindsite)
After that I thought I might try putting a clamp on the position.

However, that just kept my simulation from even moving. Because I guess that means it's clamping the position in all axis'. So I'm a bit stuck. Does anyone have a solution for this?