So, I'm trying to generate some wall meshes using the chain sop over several curves, which are representing a given building's floors. Everything is seemingly going fine, with the exception that some of the curves are oriented in a different direction, leading to flipped wall meshes in the chain sop:
Some google hunting I've done has brought up concepts like hijacking a cylinderical UV operation, custom polyframe, sorting, ect. but I wasn't really grasping some of those solutions, or if they were going to work for my situation. I've noticed the chain sop itself has some alignment tweaking too. I have a hunch a custom attrib here may be the solution? Still wrapping my brain around Houdini in general, if that hasn't been obvious yet heh.
I realize I can manually go in and reverse the individual curves, but the end goal here is to propagate this sort of generation over several different building proxy meshes. (I'm also aware of the Labs Building Gen sop. Main goal here is to better understand the houdini worfkflow with a basic version of that sop.)
Any tips on this would be greatly appreciated! It seems like a simple idea in concept, but not sure what direction to head in.
(HIP attached for context)
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