Day 6 Animation | Motion | Flow

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Here it is, flow.
The banding is gif format colorspace compression, squint your eyes for biological dithering.

Attachments:
flowfull.gif (5.1 MB)

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The variety of interpretations on each theme is a never-ending surprise of eye candy
Please accept this small, chewy morsel as my small contribution to the flow ...



Sea U Soon,
-alan/organic
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Day 6, Flow entry
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Day 06 - Flow

Anyone fancy a magma-rtini?
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Day 06 Flow

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it was a very hard back and forth between heightfields and lava.. then i realised that caching for 12,6 hours isn't an option. am i panicking?! Why no, yes?

Well anyway here we are now!

is this very wispy smoke flowing? -YES!

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Here is the Tommy Flow

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Hey got a few frames out for the deadline!

FLIP sim + Redshift for rendering



Cheers,
--Dave
Edited by Dave Stewart - March 7, 2021 00:00:00
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Custom "FLIP" solver, with some curlnoise + vortex force.
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Mardini Day 06 - Flow
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day6 flow
Erik cash flow attack.
time was up.
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So many mesmerizing posts here!
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flowing furry ball
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Cloth Flow
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Just wanted to use this opportunity to revisit basics of flip fluids. Finally learned how to animate attributes such as viscosity in solvers over particle's life.

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playing catchup...

instagram.com/paulvansommeren
www.paulvansommeren.design
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Flow!
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Still dripping!
This seemed like such a simple concept... Particles are emitted from the feet, with velocity driven by the footfall, curling around a vector based on the foot's y travel. Finding ways to make the distribution of curves more interesting has a large overlap with finding ways to crash the sim. So, in the end, a lot like a long slog across a frozen lake. Is that sound at your feet magic happening, or just ice cracking? And suddenly it's Tuesday...


Edited by Evan Ingersoll - March 9, 2021 09:47:20
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Enter your flow state....

Attachments:
06-Flow.hiplc (661.7 KB)

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