Hey all,

I've read that there is no support currently for any runtime for unity at least, but I thought I'd ask here just to be sure. Is this something that is going to be supported in the future?

More specifically, what I am essentially looking for is being able to generate procedural cliffs on a procedural map on runtime, e.g. A player starts a new game, a map is generated (here's an example snip: http://puu.sh/HmX31/e51fbf0a14.jpg), and from there I would use houdini to procedurally generate cliffs onto suitable locations.

Thanks