Greetings all!
I’d like to know if it’s possible to pipe any one of the Maxon noises into a SOP node in order to displace geometry on a mesh (rather than having Redshift handle the displacement at render time).
I need to do this for the following reason:
Maxon/Redshift has the specific noise I want (don’t want to spend a lot of time trying to replicate or approximate using one of the SOP noises).
I will need to generate vine growth along the object I will be displacing with noise, so unless I’m mistaken, using render-time displacement is not an option.
If there’s some workaround to this I haven’t considered, please enlighten me!!!
Preemptive thanks for any responders!
NpF