[Vellum] Why hitpos, hitnum, hitnml attribs remain at 0?

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The aforementioned attributes never update during a vellum simulation with colliders.
To have them update you need to unlock the vellum solver and modify the pop solver inside it.

Do you know why in first place they are even present if they remain at 0 with the default workflow?
Edited by Andr - March 30, 2021 07:58:50

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