Houdini Engine in R24

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I noticed that the Houdini Engine wasn't listed in the extensions menu for R24. Is SideFX taking over development of the C4D Engine bridge?
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I really hope so!

-b
http://www.racecar.no [www.racecar.no]
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Just noticed this as well, their Houdini integration page is gone from their website too ....
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I also am wondering about this. At first, C4D was the golden child showing the power and ease of use of HDAs. We started using HDAs at work when 3DS Max and Unreal gained support as a way to create tools that work the way our team wanted to work. Soon it became apparent that the C4D version was missing some features with importing splines that made it hard to do all the things we wanted to do with it. I really do hope this is a case of SideFX taking it back over and planning on bringing it inline feature-wise again. I would hate to think Maxon making their own Nodes would be a reason to kill such a useful feature. This interoperability is truly a strength for both Maxon and SideFX. Though it seems Maxon has not been doing it justice in the last few releases and now conspicuously left it out for S24. I hope they can make a formal statement as having the rug pulled out from under us with no notice is not very professional for either party.
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Well, Maxon support got back to me. It is dead on Maxon's end. Not sure if SideFX plans to pick it up. But it sounds like too few of us found it useful, so that is probably the end of the line for it.
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That's too bad!

-b
http://www.racecar.no [www.racecar.no]
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Yeah, one of their devs had mentioned to me that very few people were using it, and I think that's because the latest Houdini version was rarely supported - and if they'd consistently be 6-12+ months behind the SideFx devs, there was no incentive to implement it into the pipeline.

If SideFx were to maintain it in parallel with their production builds, I think there'd be a much greater interest - especially if they can implement that live-link toolset they've been using with Unreal. I'd love to have Cinema & Houdini open at the same time - tweak a parameter in H, and have it immediately show up in Cinema.
Edited by Luke Letellier - May 4, 2021 11:22:17
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Maxons delayed support of the current Houdini production build was our main reason for not building Assets for C4D. I really hope Sidefx picks up the development of a solution for Cinema.

-b
http://www.racecar.no [www.racecar.no]
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Luke Letellier
Yeah, one of their devs had mentioned to me that very few people were using it...
I love it when I hear that excuse...No one ever asked me or my team!
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There is a reason why not many people were using it. We constantly had to make 2 separate version of HDA. One for 3dsmax, ue4 n other for c4d as plugin didn't support all the features. We had make workaround for c4d plugin to get some our HDA stuff.
Really hope sidefx teams picks it up.
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