Houdini Engine for Unreal constantly cooking

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Joined: Dec. 2020
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Hi

I'm having an issue where my tool keeps "processing outputs" even though I'm not changing any parms or inputs. It seems to happen when I move around in the world. This seems like a bug to me, but perhaps it's expected behavior and I'm missing something?

Anyone else run into this before?
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Joined: May 2013
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There is an "On Parameter/Input Chnage" checkbox on the HDA, but it's not so useful for me. I tried to put a switch at the bottom of my network to let it just cook a null node unless I have actually clicked my render button on the HDA, but that didn't really work either (maybe needs another try at it). At this point my workflow is to leave the geometry slot empty on the HDA while I set up all the options I need to set up. That way at least it's cooking the nodes without input, which speeds things up a bit. But yeah, cooking constantly is slowing down my work. It seems like if I uncheck the "On Parameter/Input Change" box then the UI of the HDA does not update, which is problematic.
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