Houdini Engine setting Collision Geo as LOD0

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Hi

I'm currently outputting 3 LOD's and a collision group to Unreal through Houdini Engine. The collision group does show up correctly under simple collisions, but it's also setting that geo as LOD0. I should mention that this is being packed as well to separate pieces and the LOD's and collision group is being defined before packing.

Does anyone know the correct way to do this if I'm doing something wrong?

Thanks!
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