Rendering Simulation in C4D

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Hello there,

I made a Rigid Body Simulation based on 3 Coffee Bean Models (with individual UV and Textures) which are copied and scattered on a plane. I want to render the Simulation in Cinema 4D with Redshift since i don´t want to use Mantra and already have Redshift for C4D.
But i don´t get managed to apply the material on the right Beans. Only thing that works is to apply one Material to all. I used Groups, applied Materials in Houdini in hope to replace them in C4D but nothing works... I didn´t used an alembic export at the moment. All atempts were with Houdini Engine.

Hopefully some of you know a way to bring this scene to life.

The Project is attached.

Attachments:
beans.hiplc (412.5 KB)

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