emit particles from RBD objects

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i have a simple RBD simulation of cubes falling and i want them to emit `noodles` from one prim face at the same time. can this be done in one dop network? so that the noodles can interact with the cubes and push them around as well as the opposite.
Right now i have two separate dop networks. first the cubes then the noodles. so the cubes come as a static collider in the second dop and are not affected by the emitted noodles. only the noodles get pushed around.

This is mostly RnD i am trying to learn how to combine different solvers.

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test_sim2.hip (744.7 KB)

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