How to render Pyro in Solaris with Arnold?

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I've been having a hard time figure out how to work with volumes in Solaris, especially when it comes to rendering them via the Arnold Hydra plugin. I've figured out how to shade and render them for the normal Arnold IPR, but I can't get them to even show up in the Arnold Solaris viewport. Anyone have examples of the proper workflow for this?

As a side-note, I found other people with the issue on the Autodesk forums but they seem to think it's a Houdini or environment issue. However we're a shop with a pretty solid Houdini environment setup and are using 18.5 so I doubt that's it.

https://answers.arnoldrenderer.com/questions/25664/how-to-render-vdb-volumes-in-solaris.html [answers.arnoldrenderer.com]
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you can write the VDB and use volume-node in solaris to load the vdb, assign volume etc. this should work.
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Heribert


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That was the trick. Thanks! To bad that the SOP Import and SOP Create lops don't work for this.
AhmedHindy
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NFX
That was the trick. Thanks! To bad that the SOP Import and SOP Create lops don't work for this.
Hey, its me, the same guy who answered the question on Arnold forums which you linked here.
SOP Create and SOP Import dont work with volumes,load the whole sequence with "file" LOP node instead.
https://www.youtube.com/channel/UC4NQi8wpYUbR9wLolfHrZVA [www.youtube.com]
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FYI the "Arnold Standard Volume" shader in a Solaris material library must be connected to an Arnold "Material Output" node for it to bind correctly. This behavior is different to the Arnold Standard Surface shader, which can be output directly.
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SOP Create and SOP Import dont work with volumes

Just wanted to clarify here... SOP Create and SOP Import do work with VDB and Houdini native volumes. At least they should. If you have a hip file demonstrating a case where they don't, please post it (either here or send an email to support@sidefx.com).

It's possible that they don't work in the viewport with Arnold, but they should be displaying properly with the Houdini GL and Karma renderers.
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