RBD CONSTRAINTS HELP!!!

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hey. so i have this scene where i want the airplane to crash through the top of pillars and break off chucks of pieces.. my problems is after fracturing out the section that i wanted to break away i dropped a bullets solver set my settings and the whole entire building moves instead of just the fractured pieces..

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You can put an RBDConfigure at the end of the Temple chain, enable the Active option in it and use bounds. Place the bounding object to catch the lower part of the building and make it inactive (set Active to 0). So that the lower pieces won't be simulated hence won't move your tower.
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