Whitewater Particle Birthing Problem

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Using whitewater in a FLIP sim.
For some reason the WW particles appear in bunches every half or third of a second.

Anyone have a fix or know what maybe going on?



I think I have thought of a VEX solution but I am rubbish at VEX and don't know how to code it: the idea is to start at max opacity of particles at birth and then go to zero opacity over the next half or so second.

Good idea?

Thanks in advance for any help and shout if I need to upload video.

5D
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