Forgot your password?
Click here
•
No account yet?
Please Register
•
Or login using
EN
Login
Toggle Navigation
Products
What's New in H20
Overview
Animation
Character FX
Karma XPU
Environments
VFX
Houdini
Overview
FX Features
CORE Features
Solaris
PDG
Houdini Engine
Overview
Engine Plug-Ins
Batch
Karma Renderer
Compare
SideFX Labs
Partners
Industries
Film & TV
Game Development
Motion Graphics
Virtual Reality
Community
Forum
News Feed
Project Profiles
Gallery
Contests & Jams
Houdini HIVE Events
Event Calendar
User Groups
Artist Directory
Learn
Start Here
My Learning
Learning Paths
Tutorials
Tech Demos
Talks & Webinars
Schools & Training
Education Programs
Overview
Students
Instructors
Administrators
Support
Customer Support
Help Desk | FAQ
System Requirements
Documentation
Changelog / Journal
Report a Bug/RFE
Get
Buy
Download
Content Library
Contact Info
Advanced Search
Forums
Technical Discussion
KineFX bone capture without biharmonic?
KineFX bone capture without biharmonic?
1083
3
0
ViCoX
Member
19 posts
Joined: May 2006
Offline
July 26, 2021 8:46 a.m.
Yo,
Biharmonic capture is cool and dandy but I would love to do some normal proximity capture in certain cases.
Is there nice way to get the normal capture workflows to work with KineFX line based stuff? Or maybe the community has tooling for this? No?
Cheers 'N' thanks,
- Juhani
willh
Member
134 posts
Joined: Dec. 2006
Offline
July 28, 2021 8:51 a.m.
Hi you can use proximity capture with kinefx. just add the skeleton to the second input.
ViCoX
Member
19 posts
Joined: May 2006
Offline
July 28, 2021 2:44 p.m.
Yo willh!
Yeah you're correct - dunno what went wrong last time : )
Now I´m wondering how to mix 2 different captures... ?
Cheers,
- J
willh
Member
134 posts
Joined: Dec. 2006
Offline
July 29, 2021 6:40 a.m.
You can attribute transfer weights from one mesh to another. Transfer the boneCapture attrib.
Quick Links
Search links
Show recent posts
Show unanswered posts
Jump to
News
Houdini Indie and Apprentice
Houdini Lounge
Technical Discussion
Work in Progress
Houdini Learning Materials
Houdini for Realtime
BYOC + Illume
Solaris and Karma
Rigging
Animation
PDG/TOPs
The Orbolt Smart 3D Asset Store
Houdini Jobs
日本語フォーラム
Licensing
Houdini Engine API
Houdini Engine for Unreal
Houdini Engine for Unity
Houdini Engine for Maya
Houdini Engine for 3ds Max
Mardini 2024
H20 Tech Art Challenge
Mardini 2023
SideFX Labs Tech Art Challenge 2022
MARDINI Daily Art Challenge 2022
SideFX Labs Tech Art Challenge 2021
MARDINI Daily Challenge 2021
Nodevember 2020
HOULY Daily Challenge
3rd Party
SI Users
Choose language
English
日本語