"Fling" RBD Fractured OBJ into STATIC OBJ

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Dear Forumers,

So I'm getting into the new RBD workflow, which seems a lot easier, which is nice.

However I cannot figure out how to have my car (which is crashing into a pillar) animated, and then hand over to the bullet solver at a given frame with all the pieces inheriting the velocity they had from the animation?????

Thanks for any help in advance,

Nick.
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You need to set:

i@active=0;
i@animated=1;

Then at the handoff to RBD, inverse these values. Make sure that your Bullet solver is listening for these values too, (Bullet Solver SOP does this by default via the "overwrite attribute" toggle).

Here is an example.
Edited by mrCatfish - July 29, 2021 09:44:17

Attachments:
simple_anim_to_RBD_inherit_v_handoff.hipnc (1.0 MB)

Sean Lewkiw
CG Supervisor
Machine FX - Cinesite MTL
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Thanks
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