How to use unreal_bake_outliner_folder

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Hi all

I'm trying to specify the folder that my baked objects get added to in the world outliner. I'm using the "unreal_bake_outliner_folder" string attribute and giving it just a name, hoping it will automatically create a folder with that name and place the baked actors inside. It's currently not doing anything.

Can anyone explain how to properly use this attribute?
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Hey! you will need to add a / symbol to the path ie: @unreal_bake_outliner_folder = "/BakeOutput";
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