Hi all
I'm trying to specify the folder that my baked objects get added to in the world outliner. I'm using the "unreal_bake_outliner_folder" string attribute and giving it just a name, hoping it will automatically create a folder with that name and place the baked actors inside. It's currently not doing anything.
Can anyone explain how to properly use this attribute?
How to use unreal_bake_outliner_folder
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- ndasilva
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- rodneygc88
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