Constant inflow - feeding a water volume

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I am trying to fill a container from an "inflow" inside the container, making the liquid rise and overflow.
Obviously any source that is submerged will stop emitting. I could of course add a pipe and let the liquid flow in from another container but I was hoping there is another more elegant solution, like constantly emitting particles inside the fluid.

Any advice welcome.
Thanks in advance.
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You can introduce divergence into the simulation, either through a point attribute on the FLIP points or by sourcing a divergence field from SOPs with a positive value. Positive values will force the volume to expand around the affected areas.
MOPs (Motion Operators for Houdini): http://www.motionoperators.com [www.motionoperators.com]
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toadstorm
You can introduce divergence into the simulation, either through a point attribute on the FLIP points or by sourcing a divergence field from SOPs with a positive value. Positive values will force the volume to expand around the affected areas.
Thank you that helps a lot. Never thought of divergence in that context.
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