HDA in Unreal, Do Not Generate Outputs, Houdini 18.5.672

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I updated Houidini to 18.5.672 and updated to the new Houdini Engine in Unreal 4.26. Now in Unreal 4.26 my favorite HDA button is gone - the one that tells the HDA to "Do Not Generate outputs". I am using the HDA to generate VAT 3.0 textures and geometry. I do not want the HDA node to turn into anything else in the level in Unreal. How can I prevent the HDA from swapping in geometry?
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This may or may not be related, but how are these buttons supposed to work? I clicked "Bake to Outliner Input" and now it is greyed out and I can not unclick it.

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Note to self: The 4.26-v2 version of the houdini engine plugin is the one with all the bells and whistles. I got my beloved button back.
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