johnLIC
Sept. 1, 2021 13:04:17
I updated Houidini to 18.5.672 and updated to the new Houdini Engine in Unreal 4.26. Now in Unreal 4.26 my favorite HDA button is gone - the one that tells the HDA to "Do Not Generate outputs". I am using the HDA to generate VAT 3.0 textures and geometry. I do not want the HDA node to turn into anything else in the level in Unreal. How can I prevent the HDA from swapping in geometry?
johnLIC
Sept. 1, 2021 13:33:38
This may or may not be related, but how are these buttons supposed to work? I clicked "Bake to Outliner Input" and now it is greyed out and I can not unclick it.
johnLIC
Sept. 2, 2021 13:16:27
Note to self: The 4.26-v2 version of the houdini engine plugin is the one with all the bells and whistles. I got my beloved button back.