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Root » Houdini Indie and Apprentice » Modelling a curved screen to specific dimension(s)
art3mis
Simple modelling question and since I'm a modelling noob...
Creating a tech-viz for a virtual studio LED volume inside Unreal Engine
There will be a 120 degree curved screen initially with a 70 ft (21.336 m) total diameter and 20 ft (6.096 m) height.
Eventually I will need to be able to dynamically change the 120 to a full 270 degree wrap around inside UE which I will use Houdini Engine for but initially simply want to create the static mesh for the 120 degree screen.
LED tiles used would be .5x.5 meters.
Can any modelling experts get me started?
Benjamin Lemoine
Hello
I am no modeling expert but i think if you simply use a resample before a sweep
you can have a surface like this with equal sized square from quad:
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