Greetings,
I am new to Houdini (and 3D content creation) so this might be a beginner question. I'm trying to generate a random closed curve which will be used as a guide to develop a race track in my terrain. However, I've tried a few trick but it didn't work. What I did is I put a NURBS curve with four points, successfully created a circle but with a poly inside. How can I remove the face/primitive and keep the curve? (or is there any easy way to just create a closed curve (without a face in it).
To add more samples in my curve, I resampled it. But then I lost my curve's smoothness. Is there a way to add samples without breaking the smoothness?
The next step is to add a normal at X and Z direction (Y=0), and use mountain to randomize the curve. This works but sometimes, there's a cross in my curve. Is there a way to avoid cross in random curve?
The image below is my current attempt. Any advice would be grateful.
Thank you