HDAs in Unreal, can they be used at runtime?
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- Defonten
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Hi guys, I have a question regarding HDAs in Unreal Engine. I've seen videos where people create modular pipes/walls/bridges by simply dragging/moving in the desired direction, building entire levels with HDAs. My question is, would it be also possible to do it at runtime - while actually running the game? To kind of make it the feature of the game? Or is it good only for off-runtime building of levels and then it's just built and can't be altered? Thanks a lot in advance!
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- gt3d2019
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- Defonten
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- 12 posts
- Joined: Jan. 2021
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