Automatically bake textures and connect in Unreal?

   983   0   0
User Avatar
Member
13 posts
Joined: Dec. 2014
Offline
I've used Houdini and Unreal separately for a while, but just started checking out Houdini Engine. Many of the things I'd like to do involves baking of both geometry and textures. How can I bake textures and output them directly into unreal, preferably connecting them to a new and/or old material? Is there a step-by-step or tutorial that shows this? Can't find exactly what I'm looking for.
  • Quick Links