I am bringing in some CAT scan data (16bit) to render in Houdini.
I have already transfer the data to a volume BGEO
It is currently just a grey scale render.
I would like to add some material where I can map the scalar value to some ramp.
What nodes in the Material/VEX-Builder should I consider using to bring in the volumetric scalar data in the BGEO's volume primitive and would I need to use principled material for the color to appear in the Mantra render ?
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Cheers