How to add color ramp to volume for render in Mantra ?

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Hi,

I am bringing in some CAT scan data (16bit) to render in Houdini.

I have already transfer the data to a volume BGEO

It is currently just a grey scale render.

I would like to add some material where I can map the scalar value to some ramp.

What nodes in the Material/VEX-Builder should I consider using to bring in the volumetric scalar data in the BGEO's volume primitive and would I need to use principled material for the color to appear in the Mantra render ?
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Cheers

Attachments:
VolumeRamp.png (101.4 KB)

Nicholas Yue
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