Flock Animation - instances do a 360 flip! How to Fix this

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The issue that I'm having is after creating a popnet flock animation, which is looking good but I can't find a way to make sure the mesh that is instances to these particles those not flip 360 around the velocity vector.

I've Found this previous post [www.sidefx.com] but is a bit old and wanted to ask if someone knew how to fix this.

Thanks in advance for the help.

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aco6EPHhNG.mp4 (4.1 MB)

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Hello,
not sure if can help:
you could try to trace the trail of the particles with a Trail Sop and then, on the new curves, apply an "Orientation along curve" Sop to get smooth reference frames
Edited by Andr - Oct. 26, 2021 04:55:44
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What attributes do you have going into the sim? If there are no orient, N or up attribute, Houdini will orient using v. However, it has no way to determine the up vector and that's why you're getting flipping.

At the very least, give you source points N and up and this will probably fix it. You could post a hip file too.

Sean
Sean Lewkiw
CG Supervisor
Machine FX - Cinesite MTL
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