What is the best way to export a crowd of 2000plus to Unreal Engine? Rigged in Maya and exported FBX to Houdini for simulation. Now it's packed and takes forever just to unpack 1 frame.
I tried VAT 3 but have a few errors. Should I use Soft or Rigid body method? The Rigid body has an error "render position and packed pscale"? And the Soft body method is stuck on "reducing polygons" for ages then an error "render_position_and_packed_normal". This is only a test with 20 people...
Thanks for any help