I have significant issues with Houdini Engine 19.0.455 and Unreal. I have a simple HDA for importing a heightfield, which I can import into UE, configure and cook, but right after cooking (before creating the corresponding UE actors) the Houdini Engine session is lost. The Output Log contains the following message:
LogHoudiniEngine: bc_import_terrain_2 FinishedCooking. LogHoudiniEngine: Error: Houdini Engine Session lost! This could be caused by a crash in HARS. LogHoudiniEngine: Error: Hapi failed:
I can successfully restart the session (or create a new one), but the behavior is always the same. I get that problem with any UE version (e.g. 4.27.2, UE5-EA2). However, the very same HDA works fine in Unreal when using HE 18.5.xx (and works fine in Unity as well).
Any ideas? I'm happy to provide further information (but you'll have to tell me where to look )