Instancing problem. I am using a target mesh created or modified in H to instance crowd agents in Unreal.
In Unreal I am instancing based on vertices.
So I need some way in Houdini of ensuring the number of points on my mesh will equal the number of vertices after importing to Unreal.
In H I also need to use a Divide SOP with Compute Dual enabled to center all my points before exporting.
In the attached I have 200 points in H, but after importing to Unreal as FBX I am getting 398 vertices.

Any help appreciated as have been working on this workflow all week and need to hit the ground running first thing in the New Year!